I designed this music player as something you move through, more like stepping through a story or drifting between rooms than using a typical interface. Each section holds a different moment, with sound, image, and text building a loose narrative as you go.
I kept the interactions simple so the pacing and atmosphere could carry the experience. It’s less about control and more about moving through it, letting transitions and small shifts guide you. I wanted it to feel immersive and a little disorienting, like being inside something rather than navigating it.
I designed this music player as something you move through, more like stepping through a story or drifting between rooms than using a typical interface. Each section holds a different moment, with sound, image, and text building a loose narrative as you go.
I kept the interactions simple so the pacing and atmosphere could carry the experience. It’s less about control and more about moving through it, letting transitions and small shifts guide you. I wanted it to feel immersive and a little disorienting, like being inside something rather than navigating it.